GalaxyBackLight01_64_v
======================
  Textures:
    - GalaxyBackLight01_16

  Ambient Colors:
    - 100, 100, 100, 195

  Constant Colors:
    - 0, 48, 89, 255

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - 0, 0, 80, 255

  Steps:
    1: RGB = (lerp from (0, 0, 80) to (0, 48, 89) using (vertex RGB))
         A = 0
    2: RGB = ((tex #1 RGB) * (prev. RGB))
         A = (vertex A)
    3: RGB = ((vertex RGB) * (prev. RGB))
         A = (vertex A)



GalaxyCloud02_64_v
==================
  Textures:
    - GalaxyCloud04_32_128
        Offset: -1.562000036239624, 0

  Ambient Colors:
    - 100, 100, 100, 195

  Constant Colors:
    - 88, 87, 100, 255

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (88, 87, 100))
         A = ((tex #1 A) * (vertex A))
    2: RGB = ((vertex RGB) * (prev. RGB))
         A = (vertex A)



Galaxy_Earth01_64_v
===================
  Textures:
    - GalaxyEarth02_64
        Offset: -0.8144999742507935, 0
    - GalaxyCloud05_64
        Offset: -1.1689999103546143, 0.5844999551773071
        Scale: 1, 2

  Ambient Colors:
    - 100, 100, 100, 195

  Constant Colors:
    - 103, 184, 255, 255

  Material Colors:
    - 203, 203, 203, 255
    - 203, 203, 203, 255

  Color Registers:
    - 255, 255, 255, 0
    - 0, 0, 0, 368

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB))
         A = (vertex A), multiply by 4
    2: RGB = (prev. RGB), then add (prev. A)
         A = 0
    3: RGB = ((103, 184, 255) * (tex #2 RGB)), then add (prev. RGB)
         A = (vertex A)



GaraxyStar01_32_v
=================
  Textures:
    - GaraxyStar01_32
        Scale: 0.6000000238418579, 0.6000000238418579

  Ambient Colors:
    - 100, 100, 100, 195

  Constant Colors:
    - 0, 123, 235, 255

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB))
         A = ((tex #1 A) * (vertex A))
    2: RGB = ((0, 123, 235) * (prev. RGB))
         A = (vertex A)



Rock03_32_v
===========
  Textures:
    - Rock03_32

  Ambient Colors:
    - 100, 100, 100, 195

  Constant Colors:
    - 0, 0, 0, 77

  Material Colors:
    - 203, 203, 203, 255
    - 203, 203, 203, 255

  Color Registers:
    - 255, 255, 255, 0
    - 0, 0, 0, 368

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB))
         A = (lerp from 77 to 0 using (vertex A)), multiply by 2
    2: RGB = (prev. RGB), then add (prev. A)
         A = 0
